|
During the summer, many of us spend countless hours poring over
last year's NFL stats, player rankings, schedules and any shred
of NFL information. There is so much to learn and discover each
season, that people become obsessed with every shred of NFL
news, no matter how inconsequential or actually misleading it
might be.
Some use esoteric statistical analysis so refined that it
relies heavily on using past numbers to guess future numbers,
and then makes those guesses pretend to be an accurate enough
to base more guesses on yet more guesses. Eventually it becomes
like expecting an archaeologist to predict the future. He'd
get a few things right, most things wrong and he would never
foresee microwave pizza, TIVO or the Bucs success even without
any running game. All pretty significant in my book.
The point is this - knowing your players is critical, obviously.
But once you have accomplished a good knowledge base of players
- reasonable performance expectations, who has upside, who
is risky, what are the tiers of equivalent players and the
like, stop trying to confuse yourself by extending your analysis
deeper and deeper into less and less reliable or accurate
conclusions. Turn your attention where it needs to be - your
league.
Think about it - does it really matter if you can accurately
guess the production of the #55th ranked receiver? Does it
really matter if you were completely accurate about the actual
order of the top 10 runningbacks for 2003 when the best you
could possibly do is to draft one of them? No - what matters
most is that in week 16 when your league meets that you get
to sing your newly composed song entitled "Hi there,
it's me - YOUR NEW DADDY" while dancing that ridiculously
annoying Riverdance jig. You should play to win and that means
more than knowing players - you must know your league.
If all you do is worry about NFL player projections and news,
the best you can do is accurately predict which teams in your
league will beat you. In short - you have to know your league.
You cannot succeed without knowing some critical elements
that will either make your cheatsheet roar or leave you with
that ninth round "crash and burn" feeling.
What you need is a League Analysis and Graphing (LAG). It's
pretty easy, fun and probably much more related to you winning
than projecting kickers or using the standard deviation of
anything.
League Analysis and Graphing
There are a few steps that you need to take in order to fully
understand your league. While I will try not to get too technical,
hang with me and by the end you will be able to do this in
about 15 minutes for any league you are in. And you should
do it for every league you are in.
Graphing - There is little more
important about your draft and season than the scoring used
by your league. This is not so much because it reveals who
scored well last season, but because it is the blueprint for
understanding your league and how point values apply to all
those players.
If you have already played in your league before you will
undoubtedly have access to last season's numbers. All we are
really interested in are the top 20 players in each position
and what they each scored for the 2002 season. If you do not
have access to your league's scoring the year before or you
are in a new league with different scoring rules, you can
still determine what the scores would have been the previous
season by using almost any league management product out there.
Almost all will allow you to download a free copy or setup
a league for no charge as they make their money when you buy
their stats for the current year.
Setup a mock league using the scoring system you are interested
in and then review what they stats would have been the previous
season. Excellent products like Fantasy
League Manager for the desktop or My
Fantasy League online allow you to do this in addition
to being robust league management tools.
For ease of discussion, let's use the most commonly used
performance scoring system as our example:
Passing TD's are 4 points, -1 point for an interception and
passing yards are divided by 20.
Rushing and receiving TD's are 6 points, and all rushing and
receiving yards are divided by 10.
Kickers get 3 points per field goal and one point per extra
point.
All two point plays award 2 points for the pass, run or catch.
Defense/Special Teams get 1 point per sack, 2 points per turnover,
2 points per safety and 6 points per TD.
After using that scoring system on the 2002 season, I placed
the top 20 values for each position into a spreadsheet by
copying them and pasting it into Excel (I used Fantasy League
Manager, myself). You may have to remove players names or
whatever comes out on the particular report you are using,
but through whatever means you want to end with a spreadsheet
that contains the top 20 scores in each position for last
season using your league's scoring system. Once you have that
done, you want to end up with something that looks like this
(or optionally with the positional values in columns instead
of rows):
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| QB |
366 |
364 |
332 |
330 |
318 |
318 |
308 |
306 |
306 |
299 |
283 |
270 |
262 |
257 |
243 |
242 |
237 |
237 |
232 |
225 |
| RB |
373 |
324 |
307 |
289 |
272 |
270 |
265 |
259 |
256 |
228 |
224 |
219 |
217 |
209 |
207 |
203 |
201 |
190 |
185 |
184 |
| WR |
241 |
225 |
222 |
189 |
186 |
183 |
179 |
177 |
175 |
168 |
165 |
162 |
161 |
160 |
156 |
151 |
149 |
147 |
147 |
143 |
| TE |
125 |
119 |
101 |
92 |
87 |
86 |
79 |
76 |
73 |
70 |
69 |
63 |
63 |
62 |
57 |
56 |
53 |
52 |
48 |
47 |
| PK |
138 |
133 |
130 |
128 |
128 |
128 |
120 |
117 |
117 |
115 |
114 |
111 |
108 |
107 |
107 |
103 |
103 |
100 |
100 |
96 |
| DEF |
159 |
153 |
151 |
138 |
133 |
133 |
128 |
126 |
123 |
122 |
120 |
119 |
116 |
107 |
106 |
105 |
105 |
105 |
103 |
101 |
You can easily use an excel spreadsheet to create a graph
by highlighting any table like the one above and selecting
the chart wizard button. Once that pops up a small window,
just select the line graph. For our purposes here, I only
highlighted the top 12 players for our discussion but in your
own analysis, string it out to the entire 20. If you want
practice, just copy the above table and paste it into a spreadsheet.
Then use the chart wizard to produce the table.
Using those values above, your chart will look like this:

So what are we looking for? Viewing the graph allows us to
see the overall impacts of positions in the league scoring.
Graphs are a great way to observe two characteristics for
each position - how quickly the line declines and how it matches
up against other positions. In this example:
QB - Definitely the highest scoring position but after the
first three or so they decline slowly. Looks like the worst
starting quarterback still scores more than all but the top
three runningbacks. But the drop-off from fourth to tenth
is not that dramatic.
RB - The second highest scoring position, I can see that
the decline in the first five runningbacks is pretty dramatic,
the next five will score about the same and then it falls
to a lower tier which I already know declines at the same
rate.
WR - While not as important as QB or RB, the first three
receivers are a definite cut above the rest and then there
is remarkably small difference in the next eight players.
In all cases, WR's are higher scorers than TE, PK or DEF but
are also always lower than QB and RB.
TE - Still seeing the top three phenomena, then it mirrors
WR's in decline except about 100 points lower at every point.
Tight ends are the lowest scoring position and even the best
tight end only equals about the worst starting kicker or defense.
Kickers - Not only scores less than all others except tight
ends, but it has the most flattened line of all meaning there
is little difference between a kicker and the next one.
Defense - Top three make a difference over the rest, but
after that they are little different than a kicker in terms
of points. If you do not manage to get a top three defense,
it appears that one defense is about the same as another.
So far I see top three players in pretty much any position
are significant advantages, though the scoring drops pretty
dramatically moving down from quarterback and runningback,
to receivers then to defenses/kickers and finally tight ends.
Just considering the overall look of what points are scored
by position, I can already see that quarterbacks and runningbacks
command a premium, though quarterbacks do not lose value from
player to player as rapidly as runningbacks and as we will
discuss later - we'll be starting two runningbacks each week
as opposed to just one quarterback.
I can see that receivers are valuable at first and then very
slowly decline but they score well above kickers, defenses
and tight ends and I probably will need to start two - maybe
three.
Kickers, defenses and tight ends are pretty much sad in this
scoring system.
3-10-20 Scoring - We need to
examine the first three, the tenth and the twentieth highest
scorers per position more in depth. This will give us a great
look at how the player scoring actually affects players in
our league and how to truly value player positions in your
draft. As we have shown many other times, fantasy scoring
in the NFL is incredibly consistent from season to season
- the only thing that changes are the player names beside
the numbers. There is almost always a clear top three in a
position and each year roughly the same scoring happens down
the line within each position.
Let's take a closer look at the actual numbers:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
| QB |
366 |
364 |
332 |
330 |
318 |
318 |
308 |
306 |
306 |
299 |
283 |
270 |
262 |
257 |
243 |
242 |
237 |
237 |
232 |
225 |
| RB |
373 |
324 |
307 |
289 |
272 |
270 |
265 |
259 |
256 |
228 |
224 |
219 |
217 |
209 |
207 |
203 |
201 |
190 |
185 |
184 |
| WR |
241 |
225 |
222 |
189 |
186 |
183 |
179 |
177 |
175 |
168 |
165 |
162 |
161 |
160 |
156 |
151 |
149 |
147 |
147 |
143 |
| TE |
125 |
119 |
101 |
92 |
87 |
86 |
79 |
76 |
73 |
70 |
69 |
63 |
63 |
62 |
57 |
56 |
53 |
52 |
48 |
47 |
| PK |
138 |
133 |
130 |
128 |
128 |
128 |
120 |
117 |
117 |
115 |
114 |
111 |
108 |
107 |
107 |
103 |
103 |
100 |
100 |
96 |
| DEF |
159 |
153 |
151 |
138 |
133 |
133 |
128 |
126 |
123 |
122 |
120 |
119 |
116 |
107 |
106 |
105 |
105 |
105 |
103 |
101 |
After the starters are taken for fantasy teams, each draft
basically turns into filling out back-up positions and those
players are where sleepers are searched for and where depth
is created for your team. Our main concern in our analysis
of the scoring is to determine how to value positions correctly
and that means fairly strict adherence to the realities of
getting starters. In the average league, that means one QB,
two RB's, two or three WR's, a TE, DEF and PK. We also need
to decide if some positions mandate taking backups before
starters are taken for other positions.
Before we begin crunching a few numbers, let's remember something
very, very important :
"Only about half of the players will
meet expectations every year"
Hard as it is to believe, neither my rankings nor yours will
be 100% accurate thanks to injuries, team dynamics and the
wonderful bit of random luck/misfortune that occurs in the
NFL each season (I still think mine will be better, but that's
just me).This is pertinent in that it must be considered in
the equation of when to take backups (AKA "covering your
posterior" in case your starter picks were flops or get
injured).
So then, let's use 3-10-20 analysis on this example league
scoring, knowing what the graph has already shown us. Let's
make this easier by doing some averaging that holds true every
season. This will be a big help in valuing the positions within
themselves and then as they relate to other positions.
| |
Top 3
Average |
4th
- 10th Best
Average |
Top 3 vs 4-10
Pts. Lost |
11 - 20th Best
Average |
4-10 vs 11-20
Pts. Lost |
|
QB |
354 |
312 |
42 |
249 |
63 |
|
RB |
334 |
262 |
72 |
203 |
59 |
|
WR |
229 |
179 |
50 |
154 |
25 |
|
TE |
115 |
80 |
35 |
57 |
23 |
|
PK |
133 |
122 |
11 |
105 |
17 |
|
DEF |
154 |
129 |
25 |
109 |
20 |
Quarterbacks - We now see that a top quarterback can
score more than any other position but that falling back to
taking a later one in the draft does not hurt as much in points
as missing a top three runningback or receiver. Conversely,
the drop-off in points from the 4-10 range to the 11-20 range
is the highest in points of any position. This strengthens
what we have often preached - do not be in a rush to get a
quarterback but do be in a rush to get a backup quarterback.
In case our starting QB does not perform to expectations,
it will pay off to have a good replacement.
Runningbacks - No position declines as rapidly as
runningbacks and only quarterbacks score as much as a runningback.
And I will need two starters every week. If I get one wrong,
I need a backup to fill in and I have to cover two bye weeks,
not just one like for quarterback. I have to give this very
early attention in my draft if not the first two picks. And
I cannot wait to get a decent backup either unless I am very
lucky landing a sleeper which this season is not shaping not
so well with an absence of rookie starters beyond possibly
Onterrio Smith and fewer unsettled situations.
Receivers - While receivers are less highly scoring
than the previous positions, those top three are pretty valuable.
I can gain 50 points taking one of them instead of any other
position. If I do not have a high draft pick that can reach
a top three RB, then I should consider the top three receivers
if they are available. I just have to ensure I do not end
up with extraordinarily poor runningbacks. If I do not get
a top three receiver, the decline in points is very small
waiting all the way to the tenth or even twentieth best receiver.
I need to consider that I have to start two or more though,
and I need to fill in for bye weeks and earlier pick flops.
Tight Ends - For all the hoopla over Gonzalez, Heap
and Shockey, in this scoring system I really do not lose much
missing them and taking another top ten tight end. Considering
that I would have to use a pick for either a starting runningback,
quarterback or receiver in order to reach them, the benefit
does not seem to be a big payoff, particularly knowing that
I need to get my quarterback and runningback backups early
as well. There is just minimal value in taking a tight end
early in this scoring system and I would be better off shooting
for a sleeper tight end later on than squandering an early
pick on one and only netting about one or two points per game
over later tight ends.
Kickers - Yessh - already almost impossible to predict,
even if I get the best kicker over a later one I am rewarding
myself with a big single point per game overall. I am better
off waiting with the rest on kickers and trying to find two
later ones that I can mix and match each week. Ever heard
of a stud kicker? Me neither.
Defenses - There is an advantage in this scoring system
to owning a top defense and the couple extra points would
be nice each week. The reality too though is that they too
are hard to accurately pick and what is much more effective
- since I am dealing with an entire team here - is to get
at least two middle of the road defenses that actually match
up well with each other week to week. Playing the matchups
with defenses are a good idea, though in this scoring system
I need a decent defense to rely on since it needs the top
players to get those turnovers and sacks. I am in no hurry
to get one, but I do not want to wait too long once they start
to be taken.
Again - this shows the value of positions both within themselves
and how they relate to each other. On one hand I know that
not all picks are golden for a variety of reasons and I have
to be good enough to know where I need to start taking backups.
And when it is appropriate to take a backup player for one
position when I do not yet have a starter for another position.
What this sort of analysis shows me about the league scoring
is that there is no waiting on runningbacks. Knowing the high
value and rapid decline of them, I want three runningbacks
as quickly as I can, with only a quarterback and no more than
two receivers taken before my third runningback if they are
either top 3 players or at least I feel strongly enough about
their chances to outplay most of the others in their position.
I want a strong quarterback but there does not seem to be
a rush to get one, just as long as I can get one in the first
eight or so. Even if I wait on a quarterback, I can be okay,
it just means I need to take a backup quarterback earlier
in case I am wrong about my first QB or he gets injured.
Receivers score well, but there is little difference between
the fourth and tenth one, nor even down to the twentieth one.
Since I have to start two or three of them, I would not want
to wait too long to begin taking them and I do not want to
need to rely on any receiver taken after around the 40th one
is taken or so.
In this scoring system, I can see there is an advantage to
having a top three tight end, but nothing nearly as dramatic
as it might seem. I would only take one if I felt he fell
in the draft to maybe the sixth round or more and that is
unlikely to happen with their "names" this season.
Since tight end scoring remains so largely unchanged for the
lesser players, I am in no rush until I see the others filling
up on them.
Kickers? Sorry - no way I squander an early pick on one of
them. There is just not enough difference in them to make
one single kicker be considered a 16 week starting stud. Defenses
are something that looks like offer a small advantage in owning
top ones, though I am more likely to wait until the run begins
and then grab two before the position gets too light.
This looks at the most common scoring used in fantasy football
though we know that all sorts of flavors exist. The reality
in different scoring is that it only tends to change the relationship
of the position to all others, there is surprising little
change in how players rank out in different scoring systems.
The biggest two scoring methods that change the look of how
players fall in a ranking is when quarterbacks have all yardage
considered the same (which devalues rushing quarterbacks and
raises the pure passers) and if there are reception points
used since that rewards possession receivers and third down
backs.
This sort of analysis is equally as valid for auction leagues
as well. You must know how players are valued in your league
in order to know what they are truly worth. Don't go blowing
a huge chunk of your salary on Tony Gonzalez, for example,
if it only nets you about 35 points a year when you can pay
more for QB, RB or WR that will yield much bigger dividends
in points.
Perhaps this looks involved, but it really isn't. Once you
are accustomed to taking prior season results and turning
them into spreadsheets and graphs, you can tell more about
a league in 15 minutes than any other sort of effort. You
can learn more about the league than other team owners that
have played for years and who have been blinded by the perceived
importance of some individual player they once had. It is
about positional value, the relation to other positions in
scoring and only then about the individual players.
Remember - the fantasy numbers for each position in your
league will be very similar from 2002 to 2003 (unless you
change scoring rules). Those numbers remain relatively unchanged
each season, it is just that the players scoring them change.
That does go back to knowing your players and there is no
escaping that picking good or bad players makes a difference.
But picking good players that respect a scoring system and
uses it to make draft or auction choices puts you in the driver's
seat.
Save the Last Draft for Me -
Decidedly unscientific and the least reliable, it doesn't
hurt to take a gander at last year's draft (if available)
in order to see not only which team took which player, but
what positions each team took in the first five rounds. By
the fifth round, the big battle plan is already done and the
rest of the draft is filling in and backing up. Great teams
are often made so later in the draft with solid picks of sleepers
or undervalued players. But that is player-specific, and going
into the draft we want to know more about what the early rounds
might be.
How likely is Bob to wait on a QB? Will Theodore continue
to snap up Randy Moss at the first chance again? The patterns
that people establish in the past most often repeat themselves,
though draft position also has a lot to do with their selections.
Gaining knowledge about your fellow league mates can help
you better understand what players may be available to you
in different rounds. People certainly can change from year
to year, but normally they follow the same pattern if only
regarding position.
If you are in a new league, learning the habits of your league
mates becomes much more difficult. If they are online, there
is always the chance that you can access some other league
they were in. It all starts to smack of spying, but reason
and the CIA will tell you that it is merely information gathering.
Learning about your opponents tendencies and player preferences
can give you a better feel for your draft and what may be
possible. But one caveat - do not rely too heavily on it and
make it the last consideration you have in your plans. More
than anything, do not allow it to affect any plans you have
on acquiring a specific player. If you really want a player
badly, just take him and do not play waiting games.
Last year's draft results and the final scoring numbers for
players is something that many of you have - don't ignore
another tool.
Victories By Design
Analyzing your league's scoring rules by graphing and then
using 3-10-20 analysis can give you a great read on the true
importance of a position in that league, both within itself
and how it relates to the other positions which is critical
because when you use a draft pick, or spend limited salary
cap dollars, you need to be maximizing the payback. You can
only do that by knowing how the positions score and how quickly
you need to establish depth for a position.
You can go into whatever depth of individual player analysis
that you want or you can just borrow a decent cheatsheet,
but the fact is that you will not be able to build an optimized
team without knowing where to take players and how much value
they can bring. Understand the positional scoring in your
league and you can best design your team.
Once you are armed with this knowledge, you are already ahead
of some other drafters who rely more on prediction and projection
than what actually always happens. The final step - and a
big one at that - is taking all this wisdom into your draft
and then creating that winning team. We'll take that final
step when we look at the importance of your draft position
in the companion article - "Your Draft Slot, Your Team".
Until then - fire up that Excel while you are at work and
get something productive done!
|