|
Ladies and Gentlemen, I am here today to introduce to
you the product of 13 years of research, analysis and,
if I may be so bold, sheer inspired genius not unlike like
the discovery of penicillin (except for the part about
saving lives or advancing civilization outside of fantsy
football). I bring you the Perfect Huddle scoring system,
the answer to stale leagues, lucky drafting and your need
to exhibit razor-sharp accumen pertaining to all things
NFL.
The genesis of the "Perfect Huddle" came when
I joined The
Coolbear Invitational a few years ago and the commissioner,
Bob Scheckman, informed me that I would love the league
since it used the best scoring system yet known to mankind.
He was, incidentally, the creator and while he may occasionally
be wrong on something, I have never known him to be in
doubt. Still - he got me thinking. His system seemed close
and all it needed was a bit of tweaking that was done,
coincidentally, by me.
So I sat down in search of what sort of fantasy scoring
would result in the "Perfect Huddle" for fantasy
teams. What would it need? I came up with a few basic principles
that should describe the scoring system.
- It should provide the best equivalency of positional
value, with respect to the actual values of the
positions in the NFL. This helps to mix up the draft
with far greater numbers of valuable players and allows
more strategy than "pick the best runningback
available" (PBRA). This makes drafts deeper
with more valuable players and produces the greatest
amount of strategy needed to compete.
- It should make the focus in the draft always be
on the best available player - not a position.
Fantasy owners should be considering all players each
pick, not a position first and then who might play
in it. In the NFL, all players are needed to win games,
not just one great runningback (reference - the
Kansas City Chiefs 2002 yearbook).
- It should be rooted in reality. It should give
the sense that an actual team is playing and that good
performances by all team players are rewarded appropriately.
- It should respect how scoring occurs in the real
NFL. None of the screwy categories like "fumbles
by punters" or negative points for grand jury
indictments of a player. If it is directly related
to an NFL game score - use it. If it is not - don't.
Playing fantasy football should feel like coaching
a team, not taking a class in Statistical Analysis
and Probablility in Professional Sports.
First off, the question is to stick only to actual NFL
scores - touchdowns, extra points, two point conversions,
field goals and safeties? While certainly that satisfies
being realistic, in no way could that provide equivalency
of positional value. Performance leagues that use yardage
for points may make the scoring a little less realistic,
but does open the door for equivalency and is directly
related to how well a player performs. I cannot help it
if Michael Bennett gets yanked at the goal line so Moe
Williams can take the score. Bennett had definite value
to the Vikings last year though, so rewarding his yardage
is appropriate since it was directly related to that Vikings'
touchdown, even if he did not make it.
So using a performance league, what positions are used?
The only positions that are rooted in reality and respect
how scoring occurs in the NFL are quarterback, runningback,
wide receiver, tight end and kicker. Defenses and special
teams also score points and must be considered. Linemen,
punters, and individual defensive players may score the
odd touchdown and they certainly have an impact to the
success of their teams. But linemen and punters do not
produce the sort of stats that make awarding points a reasonable
mirror of an NFL team.
Linemen block each play and there are no statistics related
to their level of play. Punters have statistics, but their
performance is directly related to the ineffectiveness
of their offense in the quantity of their punts. I cannot
see how rewarding a player for being on a really bad offense
that always punts adheres to the principles of either reality
or how scoring actually occurs in the NFL. Let's make this
about more than mere numbers, people.
Individual defensive players is an entirely different
area that we will discuss later. For now, let's consider
just the standard players of quarterback, runningback,
tight end, wide receiver, placekicker and team defense/special
teams.
The most common scoring used is 1 point per 10 yards rushed
or received, 1 point per 25 yards passing, 6 point touchdowns
except passing is 3, 4 or even 6 points but may include
negatives for interceptions. Defenses/Special Teams receive
points for safeties, touchdowns, sacks and turnovers. This
results in the highest scoring 24 players per position
graphing out like this:

At a glance, you can see that the runningbacks are the
most valuable followed closely by quarterbacks. The tight
ends are relatively worthless, as are the defenses and
the placekickers. The wide receivers split the uprights
between quarterbacks/runningbacks and the rest. Other than
the first three receivers and almost all the quarterbacks
and runningbacks, there is not a big drop in the lines.
This means the value from one player to the next best player
is not that significant.
What that shows me is that I need to get runningbacks
pretty fast since they decline quickly, score the most
and I need at least two good ones. I either take a top
three receiver (and realize I am missing out on a much
higher scoring RB or QB) or take a QB pretty fast once
I have a RB or two. I would wait on the rest. This sound
like your league?
Let's look at the actual scoring numbers from last season:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| QB |
314 |
291 |
283 |
268 |
257 |
254 |
249 |
244 |
244 |
239 |
222 |
222 |
217 |
202 |
200 |
195 |
190 |
188 |
185 |
178 |
175 |
172 |
168 |
165 |
| RB |
365 |
317 |
299 |
281 |
267 |
262 |
258 |
251 |
249 |
222 |
214 |
212 |
211 |
205 |
199 |
196 |
192 |
184 |
179 |
177 |
175 |
167 |
164 |
149 |
| WR |
234 |
218 |
217 |
182 |
177 |
176 |
172 |
169 |
169 |
161 |
159 |
156 |
152 |
151 |
148 |
145 |
142 |
141 |
141 |
137 |
136 |
128 |
126 |
125 |
| TE |
120 |
111 |
94 |
82 |
82 |
77 |
73 |
68 |
67 |
65 |
62 |
59 |
58 |
56 |
52 |
50 |
48 |
43 |
42 |
42 |
41 |
39 |
38 |
36 |
| PK |
138 |
133 |
130 |
128 |
128 |
128 |
120 |
117 |
117 |
115 |
114 |
111 |
108 |
107 |
107 |
103 |
103 |
100 |
100 |
96 |
95 |
94 |
90 |
89 |
| DEF |
122 |
119 |
113 |
113 |
112 |
110 |
105 |
101 |
99 |
99 |
94 |
93 |
93 |
92 |
88 |
88 |
87 |
85 |
85 |
83 |
76 |
76 |
76 |
74 |
We want player equivalency, but what does this scoring
system produce?
From the first to the sixth best players, QB's have dropped
60 points, RB's lost 100 points, WR's slipped 50 points,
TE's slide 40 points and both DEF's and PK's give up a
whopping 10 points. That alone shows RB's as the most valuable
and you need two of them anyway. QB's are dropping fast
and WR's, at least for now, are just a little behind. DEF
and PK can wait until the end of the draft while top TE's
mean a little bit so far.
From the sixth to the twelfth best players in their position,
we see QB's lose only 30 points and those last six QB's
are just rounding out the starters so why hurry if you
missed a top one? The RB's still lost yet another 50 points
and are still a hot commodity with 12 more starters needed
after this. The WR's are only down 20 points - no big deal
and the PK's and DEF's are about the same though you only
start one of them.
Considering the sixth to twelfth QB, TE, PK and DEF that
round out the first starters, you just do not lose a lot
between the sixth and the twelfth best ones. Like about
one point per game, maybe less. The RB lose 50 points from
the sixth to the twelfth which is about the same as the
drop from the sixth to TWENTY-FOURTH receiver. By that
the RB's are easily twice as valuable as the receivers.
So this scoring makes the runningbacks supreme, quarterbacks
hot through the first six or so, maybe the top three receivers
matter and then mostly they take up the middle of the draft.
The tight ends, defenses and kickers can all wait until
the end with possible of exception of the best three tight
ends or top defense.
Pretty standard. PBRA rules. First picks in the
draft are huge boons since they yield the best runningbacks
(in theory anyway). Everyone and their uncle, plus the
weird guy that filled the 12th spot in your league, knows
to take runningbacks, then a quarterback, then receivers
and lastly you fill out the tight ends, kickers and defenses.
Where is my cheatsheet? Does anyone have a cheatsheet I
can use? Whatever happened to Ricky Watters? Did John bring
the beer?
You deserve better than this. Plus you are smarter than
this for wanting Huddle tools to figure things out themselves.
Ah yes, back to our purpose here. The problem with standard
performance scoring is revealed and we can move on...
'Ahem'
The Perfect Huddle
Considering the four principles I wanted to follow - Equivalency,
Realism,Player over Position Value and Related to Scoring,
I broke down the roster positions and devised - nay, discovered!
- what composes the Perfect Scoring System. Sharpen your
pencils and put your serving trays in the upright position.
Quarterbacks
When scoring rules were first created, I have to believe
they considered that passers passed, runners ran and receivers
received. Here in 2003, it just is not that way now. Some
quarterbacks run better than many runningbacks. Players
like Michael Vick, Daunte Culpepper, Donovan McNabb, Aaron
Brooks, Steve McNair and the like do well in fantasy terms
because they run. If we want realism, then why do we award
higher rushing points than passing points for the same
player?
In the past eight Superbowls, the only "running" quarterback
to make an appearance was Steve McNair as a loser (2000).In
the past six Superbowls, the rushing total for all
six winning quarterbacks combined was 11 carries for 13
yards. It actually goes back much farther but when
I reached Dallas winning the Superbowl, I had gone back
far enough. Championship quarterbacks have not ran much.
It is all about moving the ball down the field so why reward
moving it by running more than passing?
Quarterback yardage should be combined - rushing and passing
together since it represents the distance the quarterback
was directly responsible for moving his team down the field.
The NFL does not score more for McNair plunges than for
Manning passes. Yardage should be combined and touchdowns
should be six points no matter how it is made. Quarterbacks
also throw interceptions which are easy to find statistically
and negatively impact his team. True - fumbles are the
same but there are much less of them.
Quarterback scoring in the Perfect System is 0.05 points
per yard gained rushing or passing or receiving (for the
one annual pass to a QB). For every 20 yards of offense
a quarterback generates, he gains one fantasy point. He
loses one point for each interception. That yields this
scoring using last season's production:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| Old |
314 |
291 |
283 |
268 |
257 |
254 |
249 |
244 |
244 |
239 |
222 |
222 |
217 |
202 |
200 |
195 |
190 |
188 |
185 |
178 |
175 |
172 |
168 |
165 |
| New |
410 |
376 |
370 |
366 |
362 |
359 |
347 |
333 |
328 |
324 |
323 |
306 |
299 |
284 |
274 |
266 |
265 |
265 |
254 |
252 |
249 |
247 |
238 |
208 |
| Drops |
50 points |
40 points |
100 points |
| Old |
60 points |
30 points |
60 points |
Scoring becomes a less concentrated at the top and drops
off much more in the second string. It reduces the mix
of rushing versus passing quarterbacks and focuses on a
quarterback moving the ball down the field and scoring
touchdowns. There is the same overall drop in top twelve
but makes getting the quarterback pick wrong harder to
make up since second string quarterbacks do not perform
as well.
Runningbacks
I will actually leave these as is with exception of awarding
0.1 point per each ten yards gained in any manner as opposed
to the 1 point per 10 yards. This added about ten points
per player since they gained a little when they rushed
for more than increments of 10 per game. Using decimal
scoring is a little less "realistic" perhaps,
but it is a better measure of their success and provides
far fewer ties in fantasy games.
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| Old |
365 |
317 |
299 |
281 |
267 |
262 |
258 |
251 |
249 |
222 |
214 |
212 |
211 |
205 |
199 |
196 |
192 |
184 |
179 |
177 |
175 |
167 |
164 |
149 |
| New |
373 |
324 |
307 |
289 |
272 |
270 |
264 |
259 |
256 |
228 |
224 |
219 |
217 |
209 |
207 |
203 |
201 |
190 |
185 |
184 |
179 |
173 |
171 |
154 |
Wide Receivers
This position needed an overhaul to take it out of that
nether region between runningbacks and all the worthless
positions. Like runningbacks, I award the 0.1 point per
every yard gained and six point touchdowns, but the spin
here is that I add one point per reception. This somewhat
magically rises the position to where I want to see it
and rewards the receiver for advancing the ball down the
field via a catch. You can consider it a bonus point to
whatever yardage they gain on the play. It is certainly
more difficult to catch a ball down the field knowing the
safety is about to cut you in half than it is to take the
handoff from a quarterback on a draw play. While runningbacks
do make catches as well, typically they are dump off passes
and they are not being covered by a cornerback down the
field.
That changes things thusly:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| Old |
234 |
218 |
217 |
182 |
177 |
176 |
172 |
169 |
169 |
161 |
159 |
156 |
152 |
151 |
148 |
145 |
142 |
141 |
141 |
137 |
136 |
128 |
126 |
125 |
| New |
384 |
337 |
322 |
294 |
289 |
272 |
265 |
264 |
257 |
257 |
255 |
251 |
247 |
238 |
237 |
230 |
227 |
223 |
220 |
219 |
216 |
210 |
207 |
197 |
| Drops |
110 points |
20 points |
50 points |
| Old |
60 points |
20 points |
50 points |
Tight Ends
Here is the position that needed a major overhaul if you
are going to use it separately. You should - every team
uses a tight end, some much more than others and they have
an impact on scoring. It adds another position for you
to get right and others to get wrong. It increases the
strategy in the draft and makes the draft a bit more diverse
and deeper.
Like wide receivers, touchdowns continue to be six points
but what works best is to double the point awards from
that of receivers for receptions and yardage. That makes
2 points per reception and 0.2 points per yard gained.
That yields this very significant change:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| Old |
120 |
111 |
94 |
82 |
82 |
77 |
73 |
68 |
67 |
65 |
62 |
59 |
58 |
56 |
52 |
50 |
48 |
43 |
42 |
42 |
41 |
39 |
38 |
36 |
| New |
347 |
339 |
323 |
277 |
244 |
243 |
218 |
202 |
201 |
200 |
198 |
193 |
182 |
176 |
166 |
162 |
161 |
158 |
147 |
146 |
146 |
140 |
136 |
135 |
| Drops |
100 points |
50 points |
60 points |
| Was |
40 points |
20 points |
20 points |
This gives tight ends an obviously higher value than before
and makes them a valuable addition to your roster. Before
you lost 60 potential points if you had the twelfth best
tight end versus the best one. Now the difference shoots
up to 150 points. The drop in scoring for tight ends is
far more pronounced and actually gives greater value to
picking one earlier. This rewards those tight ends that
catch appropriately since a good receiving tight end is
literally an extra receiver for a team versus one that
does not employ one.
Placekickers
Like the runningbacks, this is a position I leave alone.
Kickers are notoriously difficult to predict because their
success is not so much dependent on their ability, but
on the ineffectiveness of their offense that yields them
with more or less opportunities. Kickers are a definite
part of the game and I would leave them exactly scored
as the NFL does. In assembling a fantasy team, you are
looking to find talented players. It is less realistic
to make them any higher scoring since they are not as much
a pick of a talented player, it is a pick of an offense
that is good enough to get close, but not good enough to
score.
The Perfect Huddle Scoring System
In changing the scoring rules, the aim was to appropriately
reward players for their impact to the offense. More than
that, it was to equalize the fantasy value of players across
scoring positions in order to increase the potential strategy
and deepen the draft. It removes first round PBRA luck
in creating a team and makes for a much richer fantasy
experience. Putting together the above scoring changes
graphs out the fantasy points for the top 24 players of
last season like this:

Now we see quarterbacks as highest scoring and that is
appropriate since they are only a "one starter" slot
on your team and the first twelve scoring quarterbacks
are almost all slightly higher than the other positions,
but not that much. Taking an early quarterback can make
a difference or you can try to get one of the lesser starters
right. If you get a starting quarterback wrong in your
draft, it will be hard to make up given the steep decline
in scoring.
Runningbacks are still valuable, but no longer king. What
we see is that through the top ten, the runningbacks and
receivers are scoring about the same. After that point,
the receivers remain - slot for slot - slightly more valuable.
Which do you take? Ah - strategy...
Tight ends are no longer afterthoughts in the thirteenth
round. The first half dozen are very valuable and are on
par with both runningbacks and receivers. After that, they
decline a bit more sharply than the other two positions.
Kickers bring up the rear and still remain end of the draft
fodder. Know what? There is your realism. Some coaches
never even learn their kickers names. Some teams change
their kicker every year because they are cheap and easy
to find.
This scoring produces a draft that instead of raiding
the runningbacks, top three receivers and quarterbacks
and forgetting the rest, now has easily ten difference
makers in the four ball handling positions with commensurate
value. You bring a standard PBRA mindset to this
league and you might get killed. When you take that 12th
ranked runningback in the second round, are you willing
to pass up a receiver or tight end that might score 100
points more knowing that skipping the next six runningbacks
only costs you about 20 points?
Here is the new scoring breakdown using last season's
stats:
| |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
| QB |
410 |
376 |
370 |
366 |
362 |
359 |
347 |
333 |
328 |
324 |
323 |
306 |
299 |
284 |
274 |
266 |
265 |
265 |
254 |
252 |
249 |
247 |
238 |
208 |
| RB |
373 |
324 |
307 |
289 |
272 |
270 |
264 |
259 |
256 |
228 |
224 |
219 |
217 |
209 |
207 |
203 |
201 |
190 |
185 |
184 |
179 |
173 |
171 |
154 |
| WR |
384 |
337 |
322 |
294 |
289 |
272 |
265 |
264 |
257 |
257 |
255 |
251 |
247 |
238 |
237 |
230 |
227 |
223 |
220 |
219 |
216 |
210 |
207 |
197 |
| TE |
347 |
339 |
323 |
277 |
244 |
243 |
218 |
202 |
201 |
200 |
198 |
193 |
182 |
176 |
166 |
162 |
161 |
158 |
147 |
146 |
146 |
140 |
136 |
135 |
Let's compare what we have now to our principles:
- It should provide the best equivalency of positional
value - Positions are far more equivalent and the
draft is far deeper in big point players. The drops
in points from the top twelve in their position for
QB, RB, WR, TE went from 90-150-80-60 to 90-150-130-150
as the receivers and tight ends became more commensurate
in both total points and relative decline in points.
- It should make the focus in the draft always on
the best available player - Since positions are
all high scoring in their top dozen with similar declines,
it makes the best player the best player to pick, not
PBRA. With the higher scoring from non-RB positions,
the relative values of positions become much more equalized.
- It should be rooted in reality and respect
how scoring occurs in the real NFL- The newer scoring
related positions to the yardage they gain in whatever
form as they bring the ball down the field. All touchdowns
are six points and kickers are still kickers.
So now we have much more closely valued positions, with
respect to reality and equivalency and we have made picking
the right player more important than picking the right
position. Still, the HPS seems to be missing something...
Oh yes - the other half of the game.
Defenses
There is no denying that defenses are a critical component
of the game. As they are such a major part, it is appropriate
to consider them in fantasy football and our attempt to
make fantasy football "rooted in reality". First
off, the decision is between grouping all players together
as a Defense/Special Teams or splitting them out as individual
players.
Individual Defensive Players (IDP) is a small but growing
facet of fantasy football and it requires considerable
more knowledge and effort to do well. In essence, it can
easily double the number of players you must consider for
a fantasy draft. I am electing to not use individual defensive
players in the Perfect Scoring System since they are not
directly related to a football score. Defenses are pretty
much created to prevent opponent scores.
IDP's do yield numerous statistical categories to use,
but in keeping the scoring related to NFL scoring and making
the fantasy game more akin to a football game than a statistical
contest, the Perfect Scoring System will use all players
together as a defensive team. Hats off to the IDP leagues
of the world though, since that is not like going from
playing tennis to playing doubles tennis. Adding IDP is
like changing from analyzing boxing to predicting a riot.
It is just much more involved.
Special Teams will be included as well, but only for touchdowns
and they are considered as a part of the team defense.
Rewarding special teams for yardage goes back to rewarding
the wrong thing - the number of kick returns which are
produced when a team has allowed their opponent to score.
The fundamental difference for scoring of fantasy defenses
is that we want to mirror the NFL. A defense does not typically
score many points, their job is to prevent them. If a defense
held an opponent to zero points and minimal yardage, it
is an extremely successful game. If a defense allowed 600
yards of offense and 52 points but managed two sacks and
an interception, it is unrealistic to award them with points
for their effort.
What we want defenses to do is to protect the offensive
performances from your players. In the rare case, defenses
do score and win games but much more likely is that the
defense cannot stop their opponent and gives up points
allowed to the offense. The margin of victory for a football
team is generally the points scored by the offense minus
the points allowed by the defense equals the winning (or
losing) difference. It should be the same for fantasy football.
The Perfect Huddle counts six points for any touchdowns
scored by the defense/special team and gives two points
for each turnover since they are a significant measure
of the effectiveness of a defense. It also awards one point
for every three sacks. Rewarding a point per sack is excessive.
A sack is just a tackle behind the line on one specific
player (the quarterback). Just as important is dumping
anyone behind the line and rewarding tackles is already
suspect since there is one almost every play.
Three safeties in a season is very good - only four teams
managed that last season. We'll allow safeties to be the
NFL two points each.
Total Yards
Allowed |
Fantasy
Points |
| 0 - 150 |
10 |
| 151 - 250 |
5 |
| 251 - 350 |
0 |
| 351 - 400 |
-5 |
| 401 - 500 |
-10 |
| 501 + |
-15 |
So a defense can score points - turnovers, touchdowns
and safeties and sets of three sacks. However, the defense
must stop the offense. The Perfect Huddle scoring system
gives a negative three points (-3) for each touchdown allowed
the opponent by your team defense. It also uses a sliding
scale for offensive yardage allowed as shown here to the
right.
The average game last season had 317 yards of offense
per team. That sort of output would give your defense zero
points but would not hurt your team either. Giving up less
than 150 yards is a major accomplishment and is worth 10
points. Allowing over 500 yards of offense means that your
defense had a very bad day and is dinged with a whooping
-15 points.
| |
2002
Defense |
FF
Pts |
PPG |
Yds
ALL |
TD's
ALL |
TO's |
Sack |
Saf |
TDs |
| 1 |
Tampa Bay |
105 |
6.6 |
4050 |
18 |
38 |
43 |
2 |
6 |
| 2 |
Philadelphia |
33 |
2.1 |
4748 |
26 |
38 |
58 |
0 |
4 |
| 3 |
Carolina |
22 |
1.4 |
4646 |
30 |
33 |
53 |
1 |
4 |
| 4 |
Green Bay |
-3 |
-0.2 |
5003 |
39 |
46 |
41 |
0 |
4 |
| 5 |
Miami |
-10 |
-0.6 |
4656 |
29 |
30 |
46 |
0 |
2 |
| 6 |
Atlanta |
-23 |
-1.4 |
5336 |
35 |
39 |
48 |
0 |
3 |
| 7 |
NY Giants |
-26 |
-1.6 |
4949 |
29 |
25 |
37 |
0 |
2 |
| 8 |
Oakland |
-28 |
-1.8 |
4979 |
36 |
31 |
43 |
0 |
6 |
| 9 |
Washington |
-31 |
-1.9 |
4787 |
35 |
26 |
39 |
1 |
3 |
| 10 |
Pittsburgh |
-34 |
-2.1 |
4834 |
38 |
36 |
51 |
0 |
2 |
| 11 |
Denver |
-36 |
-2.3 |
4826 |
36 |
22 |
41 |
1 |
3 |
| 12 |
Tennessee |
-38 |
-2.4 |
4964 |
37 |
29 |
40 |
0 |
4 |
| 13 |
Indianapolis |
-45 |
-2.8 |
4909 |
35 |
27 |
35 |
0 |
1 |
| 14 |
Dallas |
-47 |
-2.9 |
5258 |
32 |
30 |
25 |
0 |
5 |
| 15 |
St. Louis |
-52 |
-3.3 |
5030 |
33 |
25 |
37 |
0 |
2 |
| 16 |
Baltimore |
-54 |
-3.4 |
5353 |
36 |
31 |
34 |
0 |
6 |
| 17 |
New England |
-61 |
-3.8 |
5377 |
40 |
29 |
34 |
0 |
6 |
| 18 |
Houston |
-69 |
-4.3 |
5229 |
38 |
21 |
35 |
3 |
5 |
| 19 |
Cleveland |
-71 |
-4.4 |
5347 |
33 |
29 |
29 |
0 |
3 |
| 20 |
Jacksonville |
-74 |
-4.6 |
5335 |
33 |
27 |
36 |
2 |
1 |
| 21 |
San Fran |
-86 |
-5.4 |
5158 |
40 |
27 |
31 |
0 |
2 |
| 22 |
Chicago |
-95 |
-5.9 |
5601 |
37 |
29 |
35 |
0 |
1 |
| 23 |
New Orleans |
-98 |
-6.1 |
5796 |
43 |
38 |
39 |
0 |
6 |
| 24 |
Buffalo |
-98 |
-6.1 |
5173 |
46 |
19 |
31 |
0 |
3 |
| 25 |
NY Jets |
-99 |
-6.2 |
5463 |
35 |
23 |
29 |
0 |
4 |
| 26 |
Seattle |
-113 |
-7.1 |
5852 |
42 |
30 |
27 |
0 |
5 |
| 27 |
Cincinnati |
-119 |
-7.4 |
5265 |
50 |
20 |
25 |
0 |
4 |
| 28 |
San Diego |
-123 |
-7.7 |
6034 |
42 |
27 |
40 |
1 |
4 |
| 29 |
Detroit |
-145 |
-9.1 |
6121 |
46 |
24 |
34 |
0 |
6 |
| 30 |
Minnesota |
-153 |
-9.6 |
5769 |
50 |
23 |
27 |
1 |
1 |
| 31 |
Kansas City |
-155 |
-9.7 |
6248 |
46 |
31 |
33 |
0 |
4 |
| 32 |
Arizona |
-169 |
-10.5 |
6021 |
49 |
25 |
21 |
0 |
3 |
This scoring system awards some points for touchdowns
and turnovers and sacks, and can grant more positive points
when your defense has a great day stuffing the other team.
If your defense has a terrible outing, you might be out
25 points for the week and that hurts.
This scoring produced only three teams last year with
positive points for the season, a whopping 105 for the
Buccaneers which is appropriate considering what their
defense accomplished last season and the impact it had
on the NFL champion.
It is unrealistic to be able to pick up some terrible
defense for your bye week and still get positive points
from it because all they did was get a fumble and two sacks
while giving up 44 points in a loss. If you have a bad
defense, it should hurt bad.
Thanks to Tampa Bay's huge 2002 season, this scoring
made a difference of 140 points between the best defense
and the last starting (12th) defense. This scoring best
honors the real contribution of a defense to the fortunes
of its NFL team. Defenses are not supposed to win you games,
they should prevent you from losing it. Same equation as
the NFL - offense gained minus offense allowed equals game
score. With defenses so much more valuable, you would rue
the decision to hold off on one until late in the draft.
No one likes to lose five, ten or fifteen or more points
for the week.
Defenses are realistically aligned with their true value
and have significant declines in points from waiting on
drafting one. This provides more positional equivalency
and suddenly makes teams as important "players" to
select - not just a filler for your roster requirements.
Conclusion
There you have it - the Perfect Huddle scoring system.
It mixes up the draft with many more valuable players for
the early rounds by creating equivalency, it respects how
points are scored in the NFL and how players contribute
to their team's success and it makes drafts far more suited
for "pick the best player" and not just a position.
It allows greater strategy and yet prevents a team from
an unfair advantage by getting the one or two lucky skyrockets
for the year. You have to field a full team and get production
from all positions or lose to teams that have done so.
| Offensive Players |
Points |
Defense/Special Teams |
Points |
| Touchdowns |
6 |
Touchdowns |
6 |
| Interceptions |
(-1) |
Turnovers |
2 |
| QB yardage |
0.05 per yard |
Safeties |
2 |
| RB yardage |
0.10 per yard |
Sacks |
1 per 3 sacks |
| WR yardage |
0.10 per yard |
Touchdowns allowed |
(-3) |
| WR receptions |
1 per catch |
Allow 0 - 150 yards |
10 |
| TE yardage |
0.20 per yard |
Allow 151 - 250 yards |
5 |
| TE receptions |
2 per catch |
Allow 251 - 350 yards |
0 |
| 2 Pt Conversion |
2 |
Allow 351 - 400 yards |
(-5) |
| Field Goals |
3 |
Allow 401 - 500 yards |
(-10) |
| Extra Points |
1 |
Allow 501+ yards |
(-15) |
Most fantasy players who have been around for more than
a few years have their own favorite scoring flavors and
I am sure that some elements of this will be the source
of argument to my fellow know-it-alls in the fantasy community.
Consider the scoring and reasoning and try some of it
if you feel it can improve your league. Step back and think
about what scoring should be about and what should be rewarded.
All rules are fair if applied to all teams, the question
is if they can extract the greatest amount of success and
satisfaction from draft strategy, football diligence and
astute team management. There are countless different ways
to do scoring and none of them are perfect for everyone.
Well... at least not until now.
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